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animationtext animation
Fuzzy Text
Компонент Fuzzy Text: анимированный текст с эффектом глитча/размытия на Canvas. Поддерживает интерактивность и режимы анимации.
by Zhou JasonLive Preview
Prompt
# Fuzzy Text
You are given a task to integrate an existing React component in the codebase
~~~/README.md
# FuzzyText Component
A text component that renders a fuzzy/glitchy text effect using HTML5 Canvas. It supports hover effects, click interactions, and continuous glitch modes.
## Usage
```tsx
import { FuzzyText } from '@/sd-components/bf0a7e67-7ecb-4d63-a4bf-83a3064a1235';
function MyComponent() {
return (
<FuzzyText
fontSize="4rem"
fontWeight={900}
color="#fff"
enableHover={true}
baseIntensity={0.2}
hoverIntensity={0.5}
>
GLITCH
</FuzzyText>
);
}
```
## Props
| Prop | Type | Default | Description |
|------|------|---------|-------------|
| children | React.ReactNode | - | The text to render. |
| fontSize | number \| string | 'clamp(2rem, 8vw, 8rem)' | Font size of the text. |
| fontWeight | string \| number | 900 | Font weight of the text. |
| fontFamily | string | 'inherit' | Font family. |
| color | string | '#fff' | Text color. |
| enableHover | boolean | true | Whether to enable intensity change on hover. |
| baseIntensity | number | 0.18 | The base amount of fuzziness (0-1 recommended). |
| hoverIntensity | number | 0.5 | The intensity when hovering. |
| fuzzRange | number | 30 | The pixel range of the displacement. |
| fps | number | 60 | Frames per second for the animation. |
| direction | 'horizontal' \| 'vertical' \| 'both' | 'horizontal' | Direction of the fuzzy displacement. |
| transitionDuration | number | 0 | Duration in ms to transition between intensities. |
| clickEffect | boolean | false | Whether to trigger a high intensity burst on click. |
| glitchMode | boolean | false | If true, triggers random glitch bursts automatically. |
| glitchInterval | number | 2000 | Interval between glitches in ms. |
| glitchDuration | number | 200 | Duration of each glitch burst in ms. |
| gradient | string[] \| null | null | Array of colors for gradient text. Overrides color prop. |
| letterSpacing | number | 0 | Letter spacing in pixels. |
| className | string | '' | Additional CSS classes for the canvas element. |
~~~
~~~/src/App.tsx
import React from 'react';
import { FuzzyText } from './Component';
import { RefreshCw } from 'lucide-react';
export default function App() {
const [key, setKey] = React.useState(0);
const handleReplay = () => {
setKey(prev => prev + 1);
};
return (
<div className="relative min-h-screen w-full flex flex-col items-center justify-center bg-[#1A1A1B] p-8 font-sans overflow-hidden">
{/* Container with "floating" premium feel */}
<div className="relative z-10 p-20 rounded-3xl bg-[#1A1A1B] shadow-[0_0_40px_rgba(0,0,0,0.1)] flex items-center justify-center">
<div key={key} className="flex flex-col items-center gap-4">
<FuzzyText
fontSize="clamp(3rem, 12vw, 9rem)"
fontWeight={900}
fontFamily="inherit"
color="#FFFFFF"
enableHover={true}
baseIntensity={0.15}
hoverIntensity={0.5}
fuzzRange={25}
clickEffect={true}
transitionDuration={200}
direction="both"
>
FUZZY
</FuzzyText>
<div className="mt-8 text-neutral-500 text-sm font-medium tracking-widest uppercase opacity-60">
Interactive Text Effect
</div>
</div>
</div>
{/* Decorative background elements */}
<div className="absolute top-0 left-0 w-full h-full overflow-hidden pointer-events-none opacity-20">
<div className="absolute top-1/4 left-1/4 w-96 h-96 bg-white/5 rounded-full blur-3xl" />
<div className="absolute bottom-1/4 right-1/4 w-64 h-64 bg-white/5 rounded-full blur-3xl" />
</div>
{/* Replay Button */}
<button
onClick={handleReplay}
className="absolute bottom-8 right-8 p-3 rounded-full bg-white/5 hover:bg-white/10 text-white transition-all duration-300 backdrop-blur-sm group"
aria-label="Replay Animation"
>
<RefreshCw className="w-5 h-5 group-hover:rotate-180 transition-transform duration-500" />
</button>
</div>
);
}
~~~
~~~/package.json
{
"name": "fuzzy-text",
"description": "A text component that renders a fuzzy/glitchy text effect using HTML5 Canvas",
"dependencies": {
"react": "^18.0.0",
"react-dom": "^18.0.0",
"lucide-react": "^0.292.0"
}
}
~~~
~~~/src/Component.tsx
import React, { useEffect, useRef } from 'react';
interface FuzzyTextProps {
children: React.ReactNode;
fontSize?: number | string;
fontWeight?: string | number;
fontFamily?: string;
color?: string;
enableHover?: boolean;
baseIntensity?: number;
hoverIntensity?: number;
fuzzRange?: number;
fps?: number;
direction?: 'horizontal' | 'vertical' | 'both';
transitionDuration?: number;
clickEffect?: boolean;
glitchMode?: boolean;
glitchInterval?: number;
glitchDuration?: number;
gradient?: string[] | null;
letterSpacing?: number;
className?: string;
}
export const FuzzyText: React.FC<FuzzyTextProps> = ({
children,
fontSize = 'clamp(2rem, 8vw, 8rem)',
fontWeight = 900,
fontFamily = 'inherit',
color = '#fff',
enableHover = true,
baseIntensity = 0.18,
hoverIntensity = 0.5,
fuzzRange = 30,
fps = 60,
direction = 'horizontal',
transitionDuration = 0,
clickEffect = false,
glitchMode = false,
glitchInterval = 2000,
glitchDuration = 200,
gradient = null,
letterSpacing = 0,
className = ''
}) => {
const canvasRef = useRef<HTMLCanvasElement & { cleanupFuzzyText?: () => void }>(null);
useEffect(() => {
let animationFrameId: number;
let isCancelled = false;
let glitchTimeoutId: ReturnType<typeof setTimeout>;
let glitchEndTimeoutId: ReturnType<typeof setTimeout>;
let clickTimeoutId: ReturnType<typeof setTimeout>;
const canvas = canvasRef.current;
if (!canvas) return;
const init = async () => {
const ctx = canvas.getContext('2d');
if (!ctx) return;
const computedFontFamily =
fontFamily === 'inherit' ? window.getComputedStyle(canvas).fontFamily || 'sans-serif' : fontFamily;
const fontSizeStr = typeof fontSize === 'number' ? `${fontSize}px` : fontSize;
const fontString = `${fontWeight} ${fontSizeStr} ${computedFontFamily}`;
try {
await document.fonts.load(fontString);
} catch {
await document.fonts.ready;
}
if (isCancelled) return;
let numericFontSize: number;
if (typeof fontSize === 'number') {
numericFontSize = fontSize;
} else {
const temp = document.createElement('span');
temp.style.fontSize = fontSize;
document.body.appendChild(temp);
const computedSize = window.getComputedStyle(temp).fontSize;
numericFontSize = parseFloat(computedSize);
document.body.removeChild(temp);
}
const text = React.Children.toArray(children).join('');
const offscreen = document.createElement('canvas');
const offCtx = offscreen.getContext('2d');
if (!offCtx) return;
offCtx.font = `${fontWeight} ${fontSizeStr} ${computedFontFamily}`;
offCtx.textBaseline = 'alphabetic';
let totalWidth = 0;
if (letterSpacing !== 0) {
for (const char of text) {
totalWidth += offCtx.measureText(char).width + letterSpacing;
}
totalWidth -= letterSpacing;
} else {
totalWidth = offCtx.measureText(text).width;
}
const metrics = offCtx.measureText(text);
const actualLeft = metrics.actualBoundingBoxLeft ?? 0;
const actualRight = letterSpacing !== 0 ? totalWidth : (metrics.actualBoundingBoxRight ?? metrics.width);
const actualAscent = metrics.actualBoundingBoxAscent ?? numericFontSize;
const actualDescent = metrics.actualBoundingBoxDescent ?? numericFontSize * 0.2;
const textBoundingWidth = Math.ceil(letterSpacing !== 0 ? totalWidth : actualLeft + actualRight);
const tightHeight = Math.ceil(actualAscent + actualDescent);
const extraWidthBuffer = 10;
const offscreenWidth = textBoundingWidth + extraWidthBuffer;
offscreen.width = offscreenWidth;
offscreen.height = tightHeight;
const xOffset = extraWidthBuffer / 2;
offCtx.font = `${fontWeight} ${fontSizeStr} ${computedFontFamily}`;
offCtx.textBaseline = 'alphabetic';
if (gradient && Array.isArray(gradient) && gradient.length >= 2) {
const grad = offCtx.createLinearGradient(0, 0, offscreenWidth, 0);
gradient.forEach((c, i) => grad.addColorStop(i / (gradient.length - 1), c));
offCtx.fillStyle = grad;
} else {
offCtx.fillStyle = color;
}
if (letterSpacing !== 0) {
let xPos = xOffset;
for (const char of text) {
offCtx.fillText(char, xPos, actualAscent);
xPos += offCtx.measureText(char).width + letterSpacing;
}
} else {
offCtx.fillText(text, xOffset - actualLeft, actualAscent);
}
const horizontalMargin = fuzzRange + 20;
const verticalMargin = direction === 'vertical' || direction === 'both' ? fuzzRange + 10 : 0;
canvas.width = offscreenWidth + horizontalMargin * 2;
canvas.height = tightHeight + verticalMargin * 2;
ctx.translate(horizontalMargin, verticalMargin);
const interactiveLeft = horizontalMargin + xOffset;
const interactiveTop = verticalMargin;
const interactiveRight = interactiveLeft + textBoundingWidth;
const interactiveBottom = interactiveTop + tightHeight;
let isHovering = false;
let isClicking = false;
let isGlitching = false;
let currentIntensity = baseIntensity;
let targetIntensity = baseIntensity;
let lastFrameTime = 0;
const frameDuration = 1000 / fps;
const startGlitchLoop = () => {
if (!glitchMode || isCancelled) return;
glitchTimeoutId = setTimeout(() => {
if (isCancelled) return;
isGlitching = true;
glitchEndTimeoutId = setTimeout(() => {
isGlitching = false;
startGlitchLoop();
}, glitchDuration);
}, glitchInterval);
};
if (glitchMode) startGlitchLoop();
const run = (timestamp: number) => {
if (isCancelled) return;
if (timestamp - lastFrameTime < frameDuration) {
animationFrameId = window.requestAnimationFrame(run);
return;
}
lastFrameTime = timestamp;
ctx.clearRect(-fuzzRange - 20, -fuzzRange - 10, offscreenWidth + 2 * (fuzzRange + 20), tightHeight + 2 * (fuzzRange + 10));
if (isClicking) {
targetIntensity = 1;
} else if (isGlitching) {
targetIntensity = 1;
} else if (isHovering) {
targetIntensity = hoverIntensity;
} else {
targetIntensity = baseIntensity;
}
if (transitionDuration > 0) {
const step = (1 / (transitionDuration / frameDuration));
if (currentIntensity < targetIntensity) {
currentIntensity = Math.min(currentIntensity + step, targetIntensity);
} else if (currentIntensity > targetIntensity) {
currentIntensity = Math.max(currentIntensity - step, targetIntensity);
}
} else {
currentIntensity = targetIntensity;
}
for (let j = 0; j < tightHeight; j++) {
let dx = 0, dy = 0;
if (direction === 'horizontal' || direction === 'both') {
dx = Math.floor(currentIntensity * (Math.random() - 0.5) * fuzzRange);
}
if (direction === 'vertical' || direction === 'both') {
dy = Math.floor(currentIntensity * (Math.random() - 0.5) * fuzzRange * 0.5);
}
ctx.drawImage(offscreen, 0, j, offscreenWidth, 1, dx, j + dy, offscreenWidth, 1);
}
animationFrameId = window.requestAnimationFrame(run);
};
animationFrameId = window.requestAnimationFrame(run);
const isInsideTextArea = (x: number, y: number) =>
x >= interactiveLeft && x <= interactiveRight && y >= interactiveTop && y <= interactiveBottom;
const handleMouseMove = (e: MouseEvent) => {
if (!enableHover) return;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
isHovering = isInsideTextArea(x, y);
};
const handleMouseLeave = () => {
isHovering = false;
};
const handleClick = () => {
if (!clickEffect) return;
isClicking = true;
clearTimeout(clickTimeoutId);
clickTimeoutId = setTimeout(() => {
isClicking = false;
}, 150);
};
const handleTouchMove = (e: TouchEvent) => {
if (!enableHover) return;
e.preventDefault();
const rect = canvas.getBoundingClientRect();
const touch = e.touches[0];
const x = touch.clientX - rect.left;
const y = touch.clientY - rect.top;
isHovering = isInsideTextArea(x, y);
};
const handleTouchEnd = () => {
isHovering = false;
};
if (enableHover) {
canvas.addEventListener('mousemove', handleMouseMove);
canvas.addEventListener('mouseleave', handleMouseLeave);
canvas.addEventListener('touchmove', handleTouchMove, { passive: false });
canvas.addEventListener('touchend', handleTouchEnd);
}
if (clickEffect) {
canvas.addEventListener('click', handleClick);
}
const cleanup = () => {
window.cancelAnimationFrame(animationFrameId);
clearTimeout(glitchTimeoutId);
clearTimeout(glitchEndTimeoutId);
clearTimeout(clickTimeoutId);
if (enableHover) {
canvas.removeEventListener('mousemove', handleMouseMove);
canvas.removeEventListener('mouseleave', handleMouseLeave);
canvas.removeEventListener('touchmove', handleTouchMove);
canvas.removeEventListener('touchend', handleTouchEnd);
}
if (clickEffect) {
canvas.removeEventListener('click', handleClick);
}
};
canvas.cleanupFuzzyText = cleanup;
};
init();
return () => {
isCancelled = true;
window.cancelAnimationFrame(animationFrameId);
clearTimeout(glitchTimeoutId);
clearTimeout(glitchEndTimeoutId);
clearTimeout(clickTimeoutId);
if (canvas && canvas.cleanupFuzzyText) {
canvas.cleanupFuzzyText();
}
};
}, [children, fontSize, fontWeight, fontFamily, color, enableHover, baseIntensity, hoverIntensity, fuzzRange, fps, direction, transitionDuration, clickEffect, glitchMode, glitchInterval, glitchDuration, gradient, letterSpacing]);
return <canvas ref={canvasRef} className={className} />;
};
export default FuzzyText;
~~~
Implementation Guidelines
1. Analyze the component structure, styling, animation implementations
2. Review the component's arguments and state
3. Think through what is the best place to adopt this component/style into the design we are doing
4. Then adopt the component/design to our current system
Help me integrate this into my design